At St John’s, our computing curriculum is designed to equip pupils with the knowledge, skills, and confidence to navigate the digital world effectively and responsibly. We aim to inspire a love of technology and foster creativity, critical thinking, and problem-solving skills, preparing pupils for the opportunities and challenges of the modern, interconnected world.
Through an engaging and carefully structured curriculum, we will:
Our computing curriculum aims to empower all pupils to be active participants in the digital world, preparing them for future learning and the evolving demands of the workplace. By embedding our school values within the curriculum, we will ensure pupils develop not only technical skills but also the ethical and social awareness needed to thrive as responsible, informed, and confident digital citizens.
Within the new EYFS curriculum the ‘Technology’ strand has been removed from ‘Understanding the World’ and has not been replaced with any updated guidance. However, computing and technology are still vitally important subjects to teach to Foundation children. Teaching computing within the curriculum ensures that children enter Year 1 with a strong foundation of knowledge. Computing lessons in EYFS also ensure that children develop listening skills, problem-solving abilities and thoughtful questioning — as well as improving subject skills across the seven areas of learning.
We live in a technological world and there is no escape from the reality that technology is integrated into the lives of young children. Just as we ensure the children in our care are ready for the adult world by teaching them maths and literacy, we should also make sure that they are fluent in computer literacy and all-important e-safety.
Year | Autumn 1 | Autumn 2 | Spring 1 | Spring 2 | Summer 1 | Summer 2 |
1 | Computing Systems and Networks – Technology Around Us | Creating Media – Digital Painting | Programming A – Moving a Robot | Data and Information – Grouping Data | Creating Media – Digital Writing | Programming B - Programming Animations |
2 | Computing Systems and Networks – IT Around Us | Creating Media – Digital Photography | Programming A – Robot Algorithms | Data and Information – Pictograms | Creating Media – Digital Music | Programming B - Programming Quizzes |
3 | Computing Systems and Networks – Connecting Computers | Creating Media – Stop-Frame Animation | Programming A – Sequencing Sounds | Data and Information – Branching Databases | Creating Media – Desktop Publishing | Programming B – Events and Actions in Programs |
4 | Computing Systems and Networks – The Internet | Creating Media – Audio Production | Programming A – Repetition in Shapes | Data and Information – Data Logging | Creating Media – Photo Editing | Programming B – Repetition in Games |
5 | Computing Systems and Networks – Systems and Searching | Creating Media – Introduction to Vector Graphics | Programming A – Selection in Physical Computing | Creating Media – Video Production
| Data and Information – Flat-File Databases | Programming B – Selection in Quizzes |
6 | Computing Systems and Networks – Communication and Collaboration
| Creating Media – Web Page Creation | Programming A – Variables in Games | Data and Information – Spreadsheets | Creating Media – 3D Modelling | Programming B – Sensing Movement |
The impact of the computing curriculum at St. John’s will be evident in the knowledge, skills, and attitudes pupils develop, ensuring they are well-prepared to thrive in an increasingly digital world. By the time pupils leave our school, they will be confident, responsible, and creative users of technology with the skills and understanding necessary for future learning and life.
Impact on Pupils
Impact on the School Community
Impact on Wider Society
Through the computing curriculum at St. John’s, we aim to nurture pupils who embrace technology as a tool for learning, collaboration, and creativity, and who use their skills to make a positive impact in the world.